// This file is part of OpenMeca, an easy software to do mechanical simulation.
//
// Author(s)    :  - Damien ANDRE  <openmeca@gmail.com>
//
// Copyright (C) 2012 Damien ANDRE
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.


#include "OpenMeca/Core/SystemSettings.hpp"
#include "OpenMeca/Core/ActionWithUserItemSelection.hpp"
#include "OpenMeca/Core/Drawable.hpp"
#include "OpenMeca/Gui/MainWindow.hpp"

namespace OpenMeca
{
  namespace Core
  {

    SystemSettings::SystemSettings()
      :widgets_(),
       scalePart_(100.)
    {
    }

    SystemSettings::~SystemSettings()
    {
    }

    void 
    SystemSettings::AddWidget(Gui::WidgetSystemSettings& widget)
    {
      widgets_.AddItem(widget);
    }
    
    void 
    SystemSettings::RemoveWidget(Gui::WidgetSystemSettings& widget)
    {
      widgets_.RemoveItem(widget);      
    }

    double&
    SystemSettings::GetScalePart()
    {
      return scalePart_;
    }

    const double&
    SystemSettings::GetScalePart() const
    {
      return scalePart_;
    }

    void
    SystemSettings::Update()
    {
      SetOf<Gui::WidgetSystemSettings>::it it;
      for (it = widgets_.Begin() ; it != widgets_.End(); it++ )
	  {	  
	    (*it)->Update();
	  }
    }

    
      

  }
}
 

